Voron Asteroid Belt: Minesweeper: Clear out mines. Whats that, R2? Planet Mukow: One Heckuva Peephole: Use the Geo-Laser to blast through the wall follow the path you took to get to the arena the first time.
Sooner or later, Clank will begin to sense the laser area. Dancin' with the Stars: Make 5 enemies dance at once on an asteroid Upper part of Beta. Pretty Lights: Don't destroy any Snatchers. Extinction: Kill all the Sargasso Grunthors Leviathans. Head Examiner: Land on all of the Troglosaur heads. Our videos show you the locations of ALL of the gold bolts! Watch it. You'll notice it's called "cryosleep", not "hypersleep.
Go to a weapon, armor or devices vendor and go into their stock. I apparently went right past it on the first go. Reepor There are two gun-control turrets that your robot pals use to take out the force field. There is a platform in front of the control room to your right that you have to jump across open space to get to. You can see it pretty easily because it has a cluster of eight crates on it. Smash 'em and grab yourplan. Igliak Meridian There's a big domed room about midway through the level with a trench in the middle that you can fall through the city if you fall in.
In the right hand corner from where you enter it, before the trench, up on a ledge, there's a group of boxes. It has the plans. Return to Fastoon This one's kind of tricky to describe, and if you don't want to fight Tachyon, you have to do this before Ratchet and Talwyn open the final chamber. When you use the Decrypter to get into the area outside the final showdown, keep to the right wall, smashing crates and whatever as you go. It's actually very easy to find if you stay along that wall, but it will probably go noticed otherwise.
You should use a weak one cause its harder in the second step. Take out a stronger weapon. A good way to get his life down is to you weapons that keep inflicting dammage even if you switch a weapon. Example If you get your weapon that launches tornados up to it's highest level, use that and take out another weapon to inflict lots of dammage.
Also a really affective weapon is the groovation device. At the side of the arena they're crates and life. Submitted by Pyramat Mirrored Levels unlockable Levels are mirrored: skill points. Submitted by Pyramat Omega Weapons To unlock the Omega series of weapons, you must beat the game once through, which unlocks Challenge Mode. As you play through the game a second time on Challenge Mode, the Omega series of weapons will be available at various vendors throughout your adventure.
Omega weapons are, of course, more powerful than your basic weapons. Ratchet Drawing Tutorial unlockable Ratchet Drawing tutorial: skill points. Submitted by Pyramat Refill health Every time you are low on health, go to a nearby vendor. Whether or not you buy anything, when you exit the vendor your health refills. Script to Screen unlockable Script to screen: Promoted to Inspector: Get every gadget.
Cheapskate: Purchase a single Combuster shot. Golden Children: Get all Gold Bolts. Happy Feat: Get nine penguins dancing on screen.
No, Up Your Arsenal: Upgrade every weapon to the maximum. Roflcopter: Turn enemies into penguins then use the Visicopter to destroy the penguins. Everybody Dance Now: Make every type of enemy in the game dance not including Bosses. For The Hoard: Get every combat device. Promoted To Inspector: Get every gadget. Global Thermonuclear War: Get every weapon.
The Hardest Core: Get all skill points and everything else in the game. Dancin' with the Stars: Make five enemies dance at once on an asteroid Upper part of Beta. Borag Expert Marksman: Kill the vast majority of all the enemies. Can't Touch This: Avoid making contact with anything before fighting the Boss. Pyew Pyew! Fast and Fire-ious: Use the charge boots to cross the bridge to the arena without being burned. Mow Down Hoedown: Use turrets to destroy multiple dancing pirates.
Saucy Wrench: Destroy all camp fire cauldrons with a specific weapon. Kerchu Dead Aim: Destroy several destructible towers while on the pirate barge. Now Boarding Low Flying Owls: Fly underneath an electrified barrier in the robo wing segment. Follow the path you took to get to the arena the first time. Eventually Clank will begin to sense the laser area.
If it is bold and white, you have the holo-plan. If it is grey, you still have a holo-plan to find there. Use the Robo-Wings to fly into the diamond shape object in the middle of the map. When you land there will two paths go either way. On one path there will be tesledrones and on the other Droyphyd Sentries. When you defeat the enemies you will find some boxes, break them and you will have the first holo-plan. When on the Ferris wheel just after the first hazard, you will see some Raritanium chests; jump off the Ferris wheel and onto them.
Break everything and you will see some boxes below. Go there and break them and you will have the next holo-plan. In the pirate bar you will find a heli-pod target. Use the heli-pod and you will find some boxes, break them and you will have another holo-plan.
At Teleport Station Delta, there is an asteroid that requires you to swing across two Versa targets with the Swingshot. Smash the boxes there to find the piece. Once you get to the lava chutes, locate the device vendor.
Next to the vendor will be a metal tower. Collapse the wings over the dinosaur and glide down to its back. The golden bolt is on its back. As you approach this grav ramp from the previous room, you will be staring at a black net, on the other side of the net you will see some icy platforms and sling shot points. These are used to get to a holo plan piece, you will have to double jump out of the room, NOT following the grav ramp! But rather, gliding down and to your left to a chunk of land.
Equip the pirate disguise, dance your jig, and the golden bolt is behind the door. Then shoot the attached helipod on the next platform so it falls down to you, jump on, attach your own helipod, then ride it up.
Open the large door with a helipod to get to the next room. Jump down and kill the bots in this room. Now attach helipods to the pieces of bridge that are hanging down facing each other - not the door on the left wall, that's another adventure.
Quickly backtrack up the platforms towards where you entered, and cross this bridge that won't stay up very long.
Re-attach helipods if you must to get across. Use a helipod to raise the door to get outside, use your wrench to raise a fan and a platform. Attach a helipod to the platform and ride it. You will need to attach a helipod to a distant target in front of you to the left to open a door exposing a fan that will turn your platform, also you will have to keep attaching helipods to the platform you are on to keep it airborn.
This might take a couple tries. Jump off to the platform, wrench it to bring up a new fan and platform, before you helipod this platform look down level and see an existing helipod holding up a door over a fan, shoot it down from here so you will not have to deal with it while on the platform. The second Bolt - From the ship, head straight, use the decryptor to spin the grind rail in place, take the grind rail all the way to its landing spot. Fight or sneak your way up the grav ramp, and use your wrench to bring down an elevator in the next area, take the elevator jump across to the next plat- form, and fight your way through the next grav ramp.
Use the decryptor to extend the bridge in the next area, go around the center of this huge room, have fun with the walkers! Slingshot across to a landing and fight off a wave or two of bad guys. Enter the hallway with the random creature arms or mouths or whatever they are coming out of the left wall.
At the end of this hall- way, there are two decryptors: one ahead and to the right in front of what is obviously the door out - ignore this one for now. The second one is to the left before you get to the door. Use your decryptor here, then take the elevator it brings down up to a second level above. Follow this second floor back down the hallway breaking 3 raritanium crates and finally you will find the golden bolt.
Take out the five rainbow colored glowing targets that show up, again it's much easier when returning and not worrying about dying, only looking for the targets.
With that in mind, keep an eye and an ear out for the following: 1. When you are fighting along the top of their secret base, and floating towers with helicopter tops keeping them up are shooting at you, look in between the last two of these towers towards the top of the screen. While plowing through the ice shards in the ice covered canyon, keep your aim to the left side of the screen, the target will show up after you blast away two levels of ice shards once you enter the canyon 5.
Take the elevator down to an underground area, filled with gelenating excitement for all. Work your way through this area abusing the mighty powers of your gelenator. You will glide down to rocky platform in a lake of green gel towards the end of this area, there will be two rocks protruding from the gel lake, a smaller one on the left and a larger one on the right, you will have to go right to turn a crank bolt in order to get back to the surface, but if you go left you will find a golden bolt behind the gel tank, as I like to call it the large container of gel that is on tank treads The second bolt - This time take the surface route from the ship.
After you fight off a bunch of pirates in an open field you will have to walk under a bridge, remember this bridge! Continue through the level, fighting your way into a small room with large crates on the right side of the room.
Take this path up to it's end to find the end of a zip line. You will then cross the bridge you previously went under to find a golden bolt in the next room. You will destroy these cannons as well as dozens of pirates before the ship will dock and you will get off on a plat- form just before a large room. Fight your way through the room, beware of the pirates with turrets, when you get to the end of the room there will be a weapons vendor and a teleporter back to your ship.
Look at the wall towards the exit of the room to find a grav ramp, take it until it dead ends at a gyro- cycle launch pad. Use the gyro cycle to be shot through some bright orange pipes and you will run right into the golden bolt The Second Bolt - After you beat slag, and talk to Rusty Pete, walk out to the transporter that will say "Return to Ship", but don't you dare return to the ship. Instead walk up to the edge of the platform and look down and right, and there will be a ship with a very obvious golden bolt, float down and double jump to this platform that looks like a balance, and get the golden bolt.
This can also be found earlier in the level, but it's much harder to get to. When you must use the wrench to drop down a bridge early in the level, walk towards the pirate turret, and there will be a grav ramp at the edge of this platform, take it around, break the boxes on the other side of the wall for a holo plan piece, but continue on to find a pirate firing at you off the side of a ship - use a heli pod to lift a small boat up to the side of the ship, jump off, and find the golden bolt floating up on a platform to your left.
With clank once again on your back, make your way back through the level backwards. From the Ship, take the elevator behind you, jump platform to platform all the way back to the weapons vendor next to a bunch of ammo crates, look past the vendor, over his shoulder almost, and you will see a platform way off that you can reach gliding - this is why you need clank back, glide down to this plat- form, and work your way to the top of this newly found path to find two raritanium chests and a golden bolt.
The Second Bolt - On your way back from the last golden bolt you just got, work your way towards the ship again. Stop when you get to three smaller rock platforms just before the elevator back to the ship. Get on the platform to your right heading towards the ship left going backwards and look down towards the cave wall to see a platform with a helipod target.
Glide down to this platform - going in small circles if you don't trust where you're going using the right analogue stick to look down at it. Land on it, helipod it up to another ledge of the cave, hop up to the ledge.
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